![]() Those modes are relegated to dumbed down versions of objective modes found in more squad-focused multiplayer shooters. All those things I just told you about how classes work and how your country determines the weapons you start with? Medal of Honor Warfighter is completely opaque about this and almost everything else about its modes. Even the Fireteam mechanic, where you're partnered with another player as a sort of mutually supportive army of two, is never properly explained. Accessing anything other than quick matches is three to four levels deep in Warfighter's menus, and if you want to play something specific, you're either creating a match yourself or digging through a server browser. This is exacerbated by nearly unreadable text almost everywhere, from player names to the post-game info dump. ![]() The interface is a mess, cluttered with messages and a nightmare to navigate. But Medal of Honor Warfighter is derailed by consistently botched design choices that make its mechanical competency frustrating to find. Danger Close's addition of the lean-mechanic from the campaign makes for an interesting tactical wrinkle, though it's less effective against actual human beings than it is against brain-dead AI fodder. Movement and shooting aren't as snappy as some shooters, but there's a great balance between momentum and a sense of weight and consequence. They're built on the foundation of Battlefield 3, which has proven to be one of the most popular online first person shooters in history. Still, the basic mechanical underpinnings of Medal of Honor Warfighter are sound. There aren't any pre-built classes to experiment with. If you make a choice you're not happy with, you're stuck with it. This is an issue because you're limited to your starting assaulter to begin with, and your options will stay limited for at least a few hours as you grind out against players with many more weapon types at their disposal. You can pick any country's assault class to start, but afterwards you'll be unlocking them over time. Each represented country has one or more (in the case of the US) specialized assault classes, each with a specific weapon and its particular attachments. The real variety comes from Warfighter's global menagerie of special operations personnel. There's also the point man and the spec ops class, but these use assault weapons - the difference is in their class abilities. Players can choose between four basic soldier types - assault, snipers, heavy gunners (with machine guns) and demolition specialists who arm and defuse objectives more quickly, and who have armored exteriors to make up for their slow movement speed. Learning what you can do and how much is vital for every weapon and class in Medal of Honor Warfighter. Players take more punishment to kill, and average players can expect a maximum of two or three kills if they're lucky before they'll need to reload or switch to their sidearm.įor Battlefield 3 players, there's an instantly familiar loop of a few quick bursts with your main weapon and a quick switch to the sidearm to mop up any stragglers should you survive a firefight. Basic movement and gunplay are slower than games like Black Ops 2 and Modern Warfare 3 - it's more deliberate. Multiplayer almost feels like a different game, though Danger Close developed Medal of Honor Warfighter's multiplayer in-house instead of relying on DICE as with 2010's Medal of Honor. It's like playing whack-a-mole in "It's a Small World" at Disneyland, save that Warfighter tours global locations plucked from a decade's worth of headlines about Islamic fundamentalism, held together by the MacGuffin of PETN, a powerful, real-life explosive powder. ![]() Medal of Honor Warfighter's campaign is beset by weapons that feel like slingshots and enemies that behave like murderous but idiotic robots. The awful truth: It's more fun when it plays itself. ![]() The first mission practically plays itself. A section where you might need to take out enemies from a distance doesn't let you approach it how you want, it drags you to a window and sticks a sniper rifle in your hand. But Medal of Honor Warfighter seems hesitant to let you really play it. I found myself clinging to that differentiating factor after just half an hour or so of one of the most monotonous, poorly plotted, derivative shooter campaigns I've ever played.ĭerivative isn't a dealbreaker. ![]() It's an attempt at a softer, more human main character than shooters typically try. You know this because there are cutscenes about it approximately every 20 minutes. Medal of Honor Warfighter tries to tug on the heartstrings right away by relating the story of a man torn between the sense of duty he feels for his country and his responsibilities as a father and a husband. ![]()
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